A strategy game where randomness meets tactics. Start with a castle and a single worker, and expand your territory across a colorful grid.

Features:

  • Randomly bouncing units
  • Capture tiles to gain gold
  • Gather wood and build structures
  • Recruit workers and warriors
  • Simple, engaging gameplay

Originally a web game, considering expansion to Steam. Try it out and share your thoughts on potential new features and adjustments.

I've uploaded this game so that all interested Reddit users can experience the mechanics firsthand, without any ads.

Published 8 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorSmartraven
GenreStrategy, Interactive Fiction
Made withUnity
TagsCute, Fantasy, Idle, Indie, Minimalist, Prototype, Singleplayer, War

Comments

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(2 edits)

Very nice game! The graphics are simple and easy to understand, the controls intuitive and the RNG fair enough to want to play many rounds in a row.

Unfortunately, it's hard for me to imagine expanding this game without overloading the loop, but there are a few ideas.

- More buildings/units, maybe a scissors/stone/paper combat system?

- I'd also find it interesting if you could stack buildings to improve the unit (better RNG + higher speed) and the player has to weigh up whether they want mass or class.

- Buildings could have multiple lives. So the hut would need one touch, the towers two touches and the castle three touches to be destroyed.

- You could change the location of the castle for gold. This would allow you to save yourself in areas that you have just conquered

The ideas that have gone into this game inspire me for my future projects! How exactly does the movement of units work? Is it pure chance in which direction they move after impact or is it a simple reflection?

Awesome game!

Fun game, my pet peeve is that the structures aren't solid for a second or so after being built meaning my unit can walk through it which leads to them getting trapped/or not in a way I wasn't anticipating

Fun one though, made it to level 35

Are the levels generated randomly as well?  Didn't seem to be a difficulty curve with some being easier than others as I progressed through

Hi, thanks for your feedback. Levels are premade, not generated. 

Fun concept but whether you win is completely dependent on whether a gatherer happens to get stuck between a tree and a house, nothing else matters. Because of the randomness it is a bit frustrating to play. If you find a way to make the gameplay more reliable that would improve the game a lot. Maybe add a second house that is specific for woodcutters. And then have the units move towards tiles that matter and back to houses when necessary instead of 100% randomly.

(+2)

Yup, thanks. We know too much random is a problem now. Thinking what we can do with it too.

(1 edit)

This was kinda fun. 

With a bit of polish this could be really cool. Sometimes units get stuck in loops between two parallel edges, or after spawn if blocked by dense buildings. Also a way to reset progress would be handy.

Thank you for your feedback! Reset progress to start from level 1?

OMG its lovely. I like it! 
One issue: those freaking bastards always go out from the buildings in the wrong direction. Always. Tree to the left. nooo they to right. EVERYTIME.

Thanks for your feedback. Yup, we know that random plays tricky. It is kinda prototype and we think about how to fix it in the future.

That is why you should trap your worker, so that they would never go to wrong direction. XD


Nice trick, thanks for the feedback!